Game Audio Implementation: A Practical Guide Using the Unreal Engine
Richard Stevens, Dave Raybould
Language: English
Published by Focal Press 2015-11-25, 2015
- Softcover
- New

Seller: Chiron Media, Wallingford, United KingdomChiron Media
AbeBooks seller since August 2, 2010
Condition: New
US$ 81.01
Quantity: 5 available
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Seller Inventory # 6666-TNFPD-9781138777248
- Title
- Game Audio Implementation: A Practical Guide Using the Unreal Engine
- Author
- Richard Stevens, Dave Raybould
- Publisher
- Focal Press 2015-11-25
- Publication year
- 2015
- Condition
- New
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1138777242
- ISBN 13
- 9781138777248
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.
The accompanying website (www.gameaudioimplementation.com) includes:
- 12 downloadable demonstration games
- A unique exercise level for you to develop for your portfolio
- An up-to-date online bibliography with further reading for each chapter
- A free sound library with hundreds of game SFX
"Synopsis" may belong to another edition of this title.
About the Author
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Chiron Media
Wallingford, United Kingdom
AbeBooks seller since August 2, 2010
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