Game Character Creation with Blender and Unity
Totten, Chris
Sold by GoldBooks, Denver, CO, U.S.A.
AbeBooks Seller since May 15, 2019
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by GoldBooks, Denver, CO, U.S.A.
AbeBooks Seller since May 15, 2019
Condition: New
Quantity: 1 available
Add to basketNew Copy. Customer Service Guaranteed.
Seller Inventory # 61E80_47_1118172728
Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine.
Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.
Chris Totten is a Washington, DC–based game designer, writer, and professor. He teaches character development, 3D modeling, and animation for games. Chris has participated in independent game design projects as an artist and animator; written for gamasutra.com and videogamewriters.com; and has been a guest speaker at East Coast Game Conference, GDC China and Dakota State University's Workshop on Integrated Design.
"About this title" may belong to another edition of this title.
| Order quantity | 4 to 14 business days | 3 to 8 business days |
|---|---|---|
| First item | US$ 5.50 | US$ 12.75 |
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.