Game Character Modeling and Animation with 3ds Max

Language: English

Published by CRC Press Jul 2017, 2017

1138427802 / 9781138427808

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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Neuware - This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.

Seller Inventory # 9781138427808

Title
Game Character Modeling and Animation with 3ds Max
Author
Yancey Clinton
Publisher
CRC Press Jul 2017
Publication year
2017
Condition
Neu
Binding
Buch
Language
English
ISBN 10
1138427802
ISBN 13
9781138427808
Item weight
916 grams
Dimensions
239x191x20 mm

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

Shipping rates from Germany to U.S.A.

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