Game Coding Complete
Mike McShaffry
Sold by Jenhams Books, Dundee, United Kingdom
AbeBooks Seller since January 13, 2004
Used - Soft cover
Condition: Used - Fine
Ships from United Kingdom to U.S.A.
Quantity: 1 available
Add to basketSold by Jenhams Books, Dundee, United Kingdom
AbeBooks Seller since January 13, 2004
Condition: Used - Fine
Quantity: 1 available
Add to basketFine unused condition. This book is in stock now, in our UK premises. Photos of our books are available on request (dustjacket and cover illustrations vary, and unless the image accompanying the listing is marked 'Bookseller Image', it is an Abebooks Stock Image, NOT our own). BUYERS OUTSIDE UK please also note the following: 1. shipping rates apply to packets of 750g and under, and should the packed weight of an item exceed this we reserve the right to ship via 'Economy', or request extra postage prior to fulfilling the order, or cancel 2. many countries apply import or other taxes - these are the buyers responsibility; we may ask for extra payment to cover any taxes which we have to pay 'up front' on the buyer's behalf.
Seller Inventory # mon0000112843
With dozens of tips and code illustrations, plus extensive n language version 5.6 including: syntax changes, improved security features, new database modules, and built-in functions. Three new chapters have been added to the second edition covering XML with DOM, SAX, CGI, SOAP, and WML.
Tornado Alley was a garage start-up whose goal was to create No Grownups Allowed, a massively multiplayer world for children—something that was sure to land Mike and anyone else at Tornado Alley front and center of a Congressional hearing. While No Grownups never left the tarmac, a kid’s activity program called Magnadoodle by Mattel Media did, and in record development time. The entrepreneurial bug, a ravenous and insatiable beast, finally devoured enough of Mike’s remaining EA stock to motivate him to take a steady gig at Glass Eye Entertainment, working for Monty Kerr, where he produced Microsoft Casino. Ten short months later, Monty asked Mike and his newly assembled team to start their own company called Compulsive Development, which would work exclusively with Microsoft on casual casino and card games. Mike served as the primary coffee brew master and Head of Studio, and together with the rest of the Compulsive folks, twenty great people in all, produced three more casual titles for Microsoft until August 2002. Compulsive was acquired by Glass Eye Entertainment to continue work on Glass Eye’s growing online casual games business.
Mike is currently the Head of Software Development for Glass Eye Entertainment. Mike is never too far away from technology development and research. He still writes code when he can, but he’s also doing business development and project management as well. If Mike’s fingers aren’t tapping away at a keyboard, he’s probably either "downhilling" on his mountain bike or enjoying a tasty beverage with his friends in Austin, Texas.
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