Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer
Thompson, Jim; Berbank-Green, Barnaby; Cusworth, Nic
Language: English
Published by Wiley, 2007
- Softcover
- Used

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Seller Inventory # OTV.0471968943.G
- Title
- Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer
- Author
- Thompson, Jim; Berbank-Green, Barnaby; Cusworth, Nic
- Publisher
- Wiley
- Publication year
- 2007
- Condition
- good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 0471968943
- ISBN 13
- 9780471968948
This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production.
Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
"Synopsis" may belong to another edition of this title.
About the Author
Barnaby Berbank-Green has been a games designer for nearly 10 years and has worked on games such as "Sims 2 Mobile," "Need for Speed: Most Wanted," "System Rush," and many others.
Nic Cusworth has worked on a number of published projects as a lead designer, including the award-winning "Final Fantasy VII: Dirge of Cerberus - Lost Episode" for cell phone, and the multimillion-selling "Croc" games for PlayStation.
"About the title" may belong to another edition of this title.
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