Game Development with Crown Engine v0.60
Language: English
Published by Independently Published, 2026
- Softcover
- New

Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
AbeBooks seller since June 11, 1999
Condition: New
US$ 35.05
Quantity: Over 20 available
Add to basketItem description from seller
New Book. Shipped from UK. Established seller since 2000.
Seller Inventory # L2-9798242423640
- Title
- Game Development with Crown Engine v0.60
- Author
- Eric Hunts
- Publisher
- Independently Published
- Publication year
- 2026
- Condition
- New
- Binding
- PAP
- Language
- English
- ISBN 13
- 9798242423640
- Item weight
- 513 grams
Build games with clarity, control, and performance using a truly data-driven game engine.
Game Development with Crown Engine is a practical, in-depth guide for programmers and indie developers who want to understand how modern game engines really work, without the bloat, hidden abstractions, or rigid workflows found in mainstream tools. This book walks you through Crown Engine’s lightweight architecture, showing how systems, components, animation, rendering, and input are designed to work together in a clean, extensible way.
Rather than hiding complexity, Crown Engine exposes it, giving you full control over how your game behaves, scales, and performs. You’ll learn how to build gameplay using units and components, manage state machines, work with data-driven assets, and structure projects for long-term maintainability. The book emphasizes real-world workflows, making it ideal for developers who want to go beyond tutorials and start building professional-grade systems.
Inside, you’ll explore:
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The core architecture of the Crown game engine
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Data-driven game development principles
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Entity, component, and unit-based design
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Animation systems and state machines
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Input handling, rendering concepts, and scene structure
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Engine workflows optimized for indie and small-team development
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Best practices for performance, scalability, and clean code
This guide is especially valuable if you:
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Are an indie game developer seeking full engine control
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Want to understand how game engines are built, not just how to use them
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Prefer lightweight, modular tools over monolithic engines
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Are transitioning from Unity, Unreal, or Godot to a more transparent workflow
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Enjoy low-level systems thinking and data-oriented design
Written in a clear, technical, and practical style, this book assumes basic programming knowledge and is best suited for developers who want to deepen their understanding of engine architecture and game systems design.
If you’re serious about learning modern game engine development, building scalable gameplay systems, and mastering a data-driven workflow, this book will give you the foundation you need.
"Synopsis" may belong to another edition of this title.
PBShop.store UK
Fairford, GLOS, United Kingdom
AbeBooks seller since June 11, 1999
Shipping rates from United Kingdom to U.S.A.
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