Game Development with Crown Engine v0.60 (Paperback)
Language: English
Published by Independently Published, 2026
- Softcover
- New

Seller: CitiRetail, Stevenage, United KingdomCitiRetail
AbeBooks seller since June 29, 2022
Condition: New
US$ 40.00
Quantity: 1 available
Add to basketItem description from seller
Paperback. Build games with clarity, control, and performance using a truly data-driven game engine.Game Development with Crown Engine is a practical, in-depth guide for programmers and indie developers who want to understand how modern game engines really work, without the bloat, hidden abstractions, or rigid workflows found in mainstream tools. This book walks you through Crown Engine's lightweight architecture, showing how systems, components, animation, rendering, and input are designed to work together in a clean, extensible way.Rather than hiding complexity, Crown Engine exposes it, giving you full control over how your game behaves, scales, and performs. You'll learn how to build gameplay using units and components, manage state machines, work with data-driven assets, and structure projects for long-term maintainability. The book emphasizes real-world workflows, making it ideal for developers who want to go beyond tutorials and start building professional-grade systems.Inside, you'll explore: The core architecture of the Crown game engineData-driven game development principlesEntity, component, and unit-based designAnimation systems and state machinesInput handling, rendering concepts, and scene structureEngine workflows optimized for indie and small-team developmentBest practices for performance, scalability, and clean codeThis guide is especially valuable if you: Are an indie game developer seeking full engine controlWant to understand how game engines are built, not just how to use themPrefer lightweight, modular tools over monolithic enginesAre transitioning from Unity, Unreal, or Godot to a more transparent workflowEnjoy low-level systems thinking and data-oriented designWritten in a clear, technical, and practical style, this book assumes basic programming knowledge and is best suited for developers who want to deepen their understanding of engine architecture and game systems design.If you're serious about learning modern game engine development, building scalable gameplay systems, and mastering a data-driven workflow, this book will give you the foundation you need. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. …
Seller Inventory # 9798242423640
- Title
- Game Development with Crown Engine v0.60 (Paperback)
- Author
- Eric Hunts
- Publisher
- Independently Published
- Publication year
- 2026
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 13
- 9798242423640
Build games with clarity, control, and performance using a truly data-driven game engine.
Game Development with Crown Engine is a practical, in-depth guide for programmers and indie developers who want to understand how modern game engines really work, without the bloat, hidden abstractions, or rigid workflows found in mainstream tools. This book walks you through Crown Engine’s lightweight architecture, showing how systems, components, animation, rendering, and input are designed to work together in a clean, extensible way.
Rather than hiding complexity, Crown Engine exposes it, giving you full control over how your game behaves, scales, and performs. You’ll learn how to build gameplay using units and components, manage state machines, work with data-driven assets, and structure projects for long-term maintainability. The book emphasizes real-world workflows, making it ideal for developers who want to go beyond tutorials and start building professional-grade systems.
Inside, you’ll explore:
-
The core architecture of the Crown game engine
-
Data-driven game development principles
-
Entity, component, and unit-based design
-
Animation systems and state machines
-
Input handling, rendering concepts, and scene structure
-
Engine workflows optimized for indie and small-team development
-
Best practices for performance, scalability, and clean code
This guide is especially valuable if you:
-
Are an indie game developer seeking full engine control
-
Want to understand how game engines are built, not just how to use them
-
Prefer lightweight, modular tools over monolithic engines
-
Are transitioning from Unity, Unreal, or Godot to a more transparent workflow
-
Enjoy low-level systems thinking and data-oriented design
Written in a clear, technical, and practical style, this book assumes basic programming knowledge and is best suited for developers who want to deepen their understanding of engine architecture and game systems design.
If you’re serious about learning modern game engine development, building scalable gameplay systems, and mastering a data-driven workflow, this book will give you the foundation you need.
"Synopsis" may belong to another edition of this title.
CitiRetail
Stevenage, United Kingdom
AbeBooks seller since June 29, 2022
Shipping rates from United Kingdom to U.S.A.
| Item | 7 to 14 business days | 7 to 60 business days |
|---|---|---|
| First item | US$ 49.56 | US$ 49.56 |
Payment methods
Store description
Online business
Seller's business information
ABC BOOKS LIMITED
10 John Street
London, United Kingdom WC1N 2EB
Terms of sale
Orders can be returned within 30 days of receipt.
Shipping terms
Please note that titles are dispatched from our US, Canadian or Australian warehouses. Delivery times specified in shipping terms. Orders ship within 2 business days. Delivery to your door then takes 7-14 days.