Game Development with GameMaker
Sebastiano M. Cossu
Sold by Rarewaves USA, OSWEGO, IL, U.S.A.
AbeBooks Seller since June 10, 2025
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: Over 20 available
Add to basketSold by Rarewaves USA, OSWEGO, IL, U.S.A.
AbeBooks Seller since June 10, 2025
Condition: New
Quantity: Over 20 available
Add to basketCreate games from start to finish while learning game design and programming principles using the GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development. The book will cover design and development of a top-down action game from start to finish leveraging on best practices according to the current state of the industry's standards. It will cover all the building blocks of 2D game development: movements, combat, AI, UI, level design, inventory, power ups, etc. This edition also aims to implement the many changes that has come to GameMaker: new features as well as best practices. You WillMaster GameMaker Language (GML) programmingApply game design principles and programming patternsLearn about 2D game development techniques and best practicesReview the visual programming tool of GameMaker Who This Book is ForGame enthusiasts interested in game development and design with GameMaker would benefit from the book. No prior programming experience is required.
Seller Inventory # LU-9798868808784
Create games from start to finish while learning game design and programming principles using the GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development.
The book will cover design and development of a top-down action game from start to finish leveraging on best practices according to the current state of the industry’s standards. It will cover all the building blocks of 2D game development: movements, combat, AI, UI, level design, inventory, power ups, etc. This edition also aims to implement the many changes that has come to GameMaker: new features as well as best practices.
You Will
Master GameMaker Language (GML) programming
Apply game design principles and programming patterns
Learn about 2D game development techniques and best practices
Review the visual programming tool of GameMaker
Who This Book is For
Game enthusiasts interested in game development and design with GameMaker would benefit from the book. No prior programming experience is required.
Sebastiano Michele Cossu is a software engineer and game developer currently employed in Electronic Arts. Video games have always been his greatest passion and he began studying game development at an early age. Sebastiano started working with GameMaker in 2002 and has worked with every version of the software since then.
He is the the author of Game Development with GameMaker Studio 2 and Game AI with Unity, both published by Apress.
"About this title" may belong to another edition of this title.
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