Game Development with Unity:
Menard, Michelle; Wagstaff, Bryan
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Language: English
Published by Thomson Learning, 2014
- Softcover
- New

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- Title
- Game Development with Unity:
- Author
- Menard, Michelle; Wagstaff, Bryan
- Publisher
- Thomson Learning
- Publication year
- 2014
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1305110544
- ISBN 13
- 9781305110540
- Edition
- 2nd Edition
The Unity engine game development tool is a multi-platform engine and editor rolled into one. It is an ideal development tool for independent developers and students, and many pro studios turn to it for fast prototyping. Unity allows developers to create a single game and release it on many platforms including Android, iOS, and the web. This completely updated edition of GAME DEVELOPMENT WITH UNITY is a tutorial-style guide that provides a complete overview of the Unity editor along with step-by-step projects covering every basic functional aspect, from asset importing to publishing. Each chapter includes tutorials and small assignments geared toward making a larger game. You will learn the basics of design and level theory and prototyping concepts in the virtual world. You will also learn how to polish and publish your finished game. A companion website features software, sample levels, source code and more. Start learning Unity today with GAME DEVELOPMENT WITH UNITY, SECOND EDITION.
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About the Author
Michelle Menard is a freelance writer and game producer. After receiving a double bachelor of arts in Applied Mathematics and Music from Brown University, she decided to jump into the games industry by getting a master�s of fine arts in Game Design from the Savannah College of Art and Design. She authored the first edition of Game Development with Unity in 2011.
Bryan Wagstaff is a professional software developer. He started writing computer programs at age six, and has come a long way since his first �guess the number� games. He has worked on games such as The Sims 3, Tiger Woods PGA Tour, and the children�s series Littlest PetShop. He currently lives in Salt Lake City with his wife and three daughters.
Bryan Wagstaff is a professional software developer. He started writing computer programs at age six, and has come a long way since his first �guess the number� games. He has worked on games such as The Sims 3, Tiger Woods PGA Tour, and the children�s series Littlest PetShop. He currently lives in Salt Lake City with his wife and three daughters.
"About the title" may belong to another edition of this title.
Books Puddle
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