Synopsis
The purpose of this book is to provide a framework for analysing business strategy, and its principal focus is the signalling of management type in the market-as-game. Drawing upon basic arguments in both game theory and the economics of strategy, Game Embedded Strategy distills these discussions into a cohesive setting called 'Framework Tn=3'. Using case materials and real-time examples, McNutt discusses the three supporting pillars of game embedded strategy (GEMS) - management type, technology and time. GEMS depends upon the game dimension and context in which a game is played, which in turn depends on product and geography, technology and innovation in a product or service market, and on management type and the beliefs that guide their action. As such, management action and the execution of strategy are both interpreted as signals, and the signals are observed and captured by a critical timeline (CTL), which defines and describes the nature of competition in the market-as-game.
About the Author
Patrick A. McNutt (BA, MPhil, Dphil) is a business consultant, academic and author who challenges the way his clients develop their businesses, and assists them to adopt and adapt new paradigms and methodologies. He applies game theory in his strategic reasoning on business strategy. Bassed in Dublin, Ireland, and a Visiting Fellow at Manchester Business School, McNutt offers consultation on aspects relating to business strategy, competition, management training, mergers and antitrust compliance. He has also lectured on econimics, law and public choice to undergrades, graduates and MBA executives both in Irelan as well as at different universities abroad.
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