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Book is in Used-Good condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain limited notes and highlighting. 1.85. Seller Inventory # 1138403253-2-4
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.
About the Author: Steve Swink
Title: Game Feel: A Game Designer's Guide to ...
Publisher: CRC Press
Publication Date: 2017
Binding: Hardcover
Condition: Good
Seller: moluna, Greven, Germany
Gebunden. Condition: New. Steve Swink Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments. Seller Inventory # 595399891
Quantity: Over 20 available
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. This item is printed on demand. Seller Inventory # 384030769
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Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. Seller Inventory # 26378824686
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Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. Seller Inventory # 00081076061
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Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. Seller Inventory # 18378824676
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Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. Neuware. Seller Inventory # 9781138403253
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