Who's in the Game? Identity and Intersectionality in Classic Board Games
Language: English
Published by McFarland, 2020
- Softcover
- New

Condition: New
US$ 70.53
Quantity: 2 available
Add to basketItem description from seller
Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values. Sprache: Englisch Gewicht in Gramm: 462.
Seller Inventory # IB-18138985
- Title
- Who's in the Game? Identity and Intersectionality in Classic Board Games
- Author
- Terri Toles Patkin
- Publisher
- McFarland
- Publication year
- 2020
- Condition
- Neu
- Binding
- Softcover/Taschenbuch
- Language
- English
- ISBN 10
- 1476676917
- ISBN 13
- 9781476676913
- Item weight
- 462 grams
- Series
- Book 20 of 33: Studies in Gaming
Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change.
Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
"Synopsis" may belong to another edition of this title.
About the Author
Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.
"About the title" may belong to another edition of this title.
Shipping rates from Germany to U.S.A.
| Item | 10 to 12 business days | 8 to 10 business days |
|---|---|---|
| First item | US$ 55.00 | US$ 82.66 |
Payment methods
- Check