Synopsis
For aspiring game inventors, avid players, and game enthusiasts, this reference has no equal. This practical how-to guide explains the step-by-step process inventors follow to publish role-playing games, collectible card games, miniature games, and board games.Game Inventor's Guidebook presents helpful tips to aid in game invention and design, and business advice on selling, manufacturing, distributing, retailing, marketing, and self-publishing games. Other unique reference features include successful game inventor interviews; frequently asked questions; publisher, distributor, and broker contacts; trade show information; and sample documents.
About the Author
Brian Tinsman is the concept acquisitions lead for Wizards of the Coast, the world's largest hobby game company, for which he reviews about 150 game submissions a year. As a professional game inventor Tinsman has also designed or contributed to more than 20 published products, including role-playing games, family games, strategy games and trading card games. Throughout his career, he has spoken with hundreds of inventors and dozens of publishers about the challenges involved in getting a game to market.
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