Game Plan : Great Designs That Changed the Face of Computer Gaming. This item is unavailable.
12 ratings by Goodreads
Language: English
Published by Rotovision, 2004
- Softcover
- Used

Seller: Better World Books Ltd, Dunfermline, United KingdomBetter World Books Ltd
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Unavailable
Softcover
Condition: Used - Very good
US$ 6.22
Item description from seller
Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Seller Inventory # GRP72953384
- Title
- Game Plan : Great Designs That Changed the Face of Computer Gaming
- Author
- Curran, Ste
- Publisher
- Rotovision
- Publication year
- 2004
- Condition
- Very Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 2880466962
- ISBN 13
- 9782880466961
- Item weight
- 1.003 pounds
- Dimensions
- N/A
Taking in ten works of gaming genius from video gaming's brief, rich history, Game Plan explores how these pivotal pieces of digital art evolved the industry. Conversations with creators and producers reveal the inspirations behind their masterworks, as well as giving insights into the development process itself. Games examined include Namco's pill-thrill Pac-Man, Shigeru Miyamoto's epoch-defining Mario 64, and Bell and Braben's mid-1980's space opera, Elite. Also featured is Tomb Raider, the UK's biggest selling game of all time, which turned Laura Croft from 500 triangles into a style icon, defined gaming's break into the mainstream at the end of the 1990s, and even won a BAFTA for its outstanding contribution to the interactive industry. Illustrated with original concept sketches, work in progress CGI renders, and screenshots of the finished creations, Game Plan offers a chance to both savor its past and catch a glimpse of its stellar future.
"Synopsis" may belong to another edition of this title.
About the Author
Ste Curran is editor-at-large for Edge magazine, the worlds most respected video game journal. He has been playing console games for 2 decades and , despite protestations from parents, teachers, peers, lecturers and girlfriend, does not intend to stop. He has a broad interest in cross-media pop culture, but is happy to emphasize geek over chic. His earliest memory is typing in a game routine listed in an Acorn Atom magazine. It didn't work! Ste lives in London, UK.
"About the title" may belong to another edition of this title.