C++ For Game Programmers (Game Development Series)

Noel Llopis

39 ratings by Goodreads

Language: English

Published by Cengage Learning, Inc, United States, Hingham, 2006

1584504528 / 9781584504528

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Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks

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"C++ for Game Programmers", second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face. The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++. This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to get up and running quickly. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Seller Inventory # GOR003370818

Title
C++ For Game Programmers (Game Development Series)
Author
Noel Llopis
Publisher
Cengage Learning, Inc, United States, Hingham
Publication year
2006
Condition
Very Good
Binding
Paperback
Language
English
ISBN 10
1584504528
ISBN 13
9781584504528
Edition
2nd Edition
Item weight
839 grams
Dimensions
183.0 x 229.0

WorldofBooks

Goring-By-Sea, WS, United Kingdom

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AbeBooks seller since March 16, 2007

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In 2002, World of Books Group was founded on an ethos to do good, protect the planet and support charities by enabling more goods to be reused. Since then, we've grown into to a global company pioneering the circular economy. Today, we drive the circular economy through three re-commerce brands: - Wob: Through Wob, we sell. We provide affordable, preloved books and media to customers all over the world. A book leaves our collection of over seven million titles and begins a new chapter every two seconds, enabling more goods to be reused. - Ziffit: Through Ziffit, we buy. We give people around the world the opportunity to contribute to the circular economy, earn money and protect the planet, by trading their unwanted books and media. - Shopiago: Through Shopiago, we help others. By sharing the technology that has grown World of Books Group into the business it is today, we’re helping charities increase revenue and reduce waste through re-commerce.…

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