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Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.
Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the...
About the Author:
Sanjay Madhav is a lecturer at the University of Southern California, where he teaches several courses about and related to video game programming. Prior to joining USC full time, he worked as a programmer at several video game developers, including Electronic Arts, Neversoft, and Pandemic Studios. Although he has experience programming a wide range of systems, his primary interest is in gameplay mechanics. Some of his credited games include Medal of Honor: Pacific Assault, Tony Hawk’s Project 8 , Lord of the Rings: Conquest , and The Saboteur .
In 2008, Sanjay began teaching part-time at USC while still working full time in the game industry. After Pandemic Studios was shuttered at the end of 2009, he decided to refocus his efforts on teaching up-and-coming game programmers. His flagship course is an undergraduate-level game programming course that he has taught for more than ten consecutive semesters.
Title: Game Programming Algorithms and Techniques: ...
Publisher: Addison-Wesley Professional
Publication Date: 2013
Binding: Soft cover
Condition: Good
Seller: Smith Family Bookstore Downtown, Eugene, OR, U.S.A.
Trade Paperback. Condition: Very Good. text clean and unmarked. binding tight. covers have light wear. edges of pages have some light wear. Seller Inventory # 5040160
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Paperback. Condition: Good. Satisfaction 100% guaranteed. Seller Inventory # mon0002673063
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Condition: Good. Used book that is in clean, average condition without any missing pages. Seller Inventory # 51225415-6
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Seller: Speedyhen, London, United Kingdom
Condition: NEW. Seller Inventory # NW9780321940155
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition. Seller Inventory # 19774694
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Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. pp. 552. Seller Inventory # 96403463
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Seller: moluna, Greven, Germany
Condition: New. This book is a broad overview of many of the important algorithms and techniques used in video game programming. Featuring a unique framework-agnostic approach, the material is relevant regardless of the language or framework chosen to create a game. This a. Seller Inventory # 11305920
Quantity: 4 available
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Neuware - This book is a broad overview of many of the important algorithms and techniques used in video game programming. Featuring a unique framework-agnostic approach, the material is relevant regardless of the language or framework chosen to create a game. This approach makes the book applicable to any platform including PC, Mac, iOS, Android, and consoles. Three full-game case studies reinforce the topics by demonstrating many of the algorithms and techniques covered throughout the book, with source code available online. Seller Inventory # 9780321940155
Quantity: 2 available