Game Programming Gems
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Language: English
Published by Charles River Media, 2000
- Hardcover
- Used

Hardcover
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[ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: First ] Publisher: Charles River Media Pub Date: 8/1/2000 Binding: Hardcover Pages: 600 First edition.
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- Title
- Game Programming Gems
- Author
- Mark DeLoura
- Publisher
- Charles River Media
- Publication year
- 2000
- Condition
- Very Good
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 1584500492
- ISBN 13
- 9781584500490
For the countless tasks involved in creating a game engine there are an equal number of possible solutions. But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editor-in-chief of Game Developer magazine. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. Game Programming Gems is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work through before attempting the code, and suggestions for possible modifications and optimizations are included as well.
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About the Author
Mark DeLoura is the software engineering lead at Nintendo of America, Inc. He has also worked independently as a game developer and has written a number of industry publications including Game Developer Magazine
"About the title" may belong to another edition of this title.
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