Game Programming Patterns
Nystrom, Robert
From GreatBookPrices, Columbia, MD, U.S.A.
Seller rating 5 out of 5 stars
AbeBooks Seller since April 6, 2009
New - Soft cover
Quantity: Over 20 available
Add to basketFrom GreatBookPrices, Columbia, MD, U.S.A.
Seller rating 5 out of 5 stars
AbeBooks Seller since April 6, 2009
Quantity: Over 20 available
Add to basketBibliographic Details
Title: Game Programming Patterns
Publisher: Genever Benning
Publication Date: 2014
Binding: Soft cover
Condition: New
About this title
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
"About this title" may belong to another edition of this title.
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