Game Programming Patterns
Nystrom, Robert
Used - Soft cover
Condition: Used - Good
Quantity: 1 available
Add to basketCondition: Used - Good
Quantity: 1 available
Add to basketBefriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Seller Inventory # M00990582906-G
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
"About this title" may belong to another edition of this title.
1. Scope
For all orders via our store on the AbeBooks Marketplace, the following terms and conditions apply. Unless otherwise agreed, the inclusion of any terms and conditions of your own used by you is contradicted.
2. contracting party, conclusion of contract, correction options
The purchase contract is concluded with momox SE.
The subject of the contract is the sale of goods.
If an article is posted by us on AbeBooks, the activation of the offer page on AbeBooks is the binding offer to conclu...
More Information