Game Programming Patterns
Nystrom, Robert
From GCCebooks, Salinas, CA, U.S.A.
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AbeBooks Seller since March 11, 2025
Used - Soft cover
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Add to basketFrom GCCebooks, Salinas, CA, U.S.A.
Seller rating 5 out of 5 stars
AbeBooks Seller since March 11, 2025
Quantity: 1 available
Add to basketAbout this Item
The cover and pages show normal wear. All items shipped Monday to Friday. Seller Inventory # 3UAP3I0027IT
Bibliographic Details
Title: Game Programming Patterns
Publisher: Genever Benning
Publication Date: 2014
Binding: paperback
Condition: Good
About this title
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
"About this title" may belong to another edition of this title.
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