Game Programming Patterns
Nystrom, Robert
Sold by Blue Vase Books, Interlochen, MI, U.S.A.
AbeBooks Seller since May 22, 2017
Used - Soft cover
Condition: Used - Good
Quantity: 1 available
Add to basketSold by Blue Vase Books, Interlochen, MI, U.S.A.
AbeBooks Seller since May 22, 2017
Condition: Used - Good
Quantity: 1 available
Add to basketThe item shows wear from consistent use, but it remains in good condition and works perfectly. All pages and cover are intact including the dust cover, if applicable . Spine may show signs of wear. Pages may include limited notes and highlighting. May NOT include discs, access code or other supplemental materials.
Seller Inventory # BVV.0990582906.G
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
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