Game Programming Patterns
Nystrom, Robert
Sold by Dream Books Co., Denver, CO, U.S.A.
AbeBooks Seller since November 23, 2023
Used - Soft cover
Condition: Used - Good
Quantity: 1 available
Add to basketSold by Dream Books Co., Denver, CO, U.S.A.
AbeBooks Seller since November 23, 2023
Condition: Used - Good
Quantity: 1 available
Add to basketGently used with minimal wear on the corners and cover. A few pages may contain light highlighting or writing, but the text remains fully legible. Dust jacket may be missing, and supplemental materials like CDs or codes may not be included. May be ex-library with library markings. Ships promptly!
Seller Inventory # DBV.0990582906.G
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
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