Game Programming Patterns
Nystrom, Robert
Sold by Goodwill, Brooklyn Park, MN, U.S.A.
AbeBooks Seller since June 26, 2006
Used - Soft cover
Condition: Used - Very good
Quantity: 1 available
Add to basketSold by Goodwill, Brooklyn Park, MN, U.S.A.
AbeBooks Seller since June 26, 2006
Condition: Used - Very good
Quantity: 1 available
Add to basketCover/Case has some rubbing and edgewear. Access codes, CDs, slipcovers and other accessories may not be included.
Seller Inventory # 2Y6JCK00ADJI_ns
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
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