Game Programming Patterns
Nystrom, Robert
Sold by Roundabout Books, Greenfield, MA, U.S.A.
Association Member:
AbeBooks Seller since May 24, 2012
Used - Soft cover
Condition: Used - Near fine
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by Roundabout Books, Greenfield, MA, U.S.A.
Association Member:
AbeBooks Seller since May 24, 2012
Condition: Used - Near fine
Quantity: 1 available
Add to basketCondition Notes: Excellent, unmarked copy with little wear and tight binding. We ship in recyclable American-made mailers. 100% money-back guarantee on all orders.
Seller Inventory # 1756669
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
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