Game Programming Projects with Unity, Unreal Engine 5 & Godot 4 (Paperback)
Language: English
Published by Independently Published, 2026
- Softcover
- New

Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
AbeBooks seller since October 12, 2005
Condition: New
US$ 31.99
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Paperback. Game Programming Projects with Unity, Unreal Engine 5 & Godot 4Build Portfolio-Ready Gameplay Systems (Combat, AI, Movement, UI, Save & Multiplayer)Most game developers can follow tutorials, but building complete gameplay systems that feel polished, reusable, and portfolio-ready is a different challenge. Movement, combat, AI, UI, saving, and multiplayer often break down when they are built as isolated features instead of connected systems.Game Programming Projects with Unity, Unreal Engine 5 & Godot 4 gives you a practical, project-based path to building real gameplay features across three major engines. Instead of focusing on theory or engine comparison, this handbook shows how core gameplay systems are designed, implemented, tested, and refined using Unity C#, Unreal Engine 5 C++, and Godot 4 GDScript.You will build the foundations every strong gameplay portfolio needs, including responsive player movement, camera systems, interaction mechanics, health and damage, melee and projectile combat, enemy AI, animation-driven attacks, inventory, HUDs, menus, save/load systems, checkpoints, multiplayer foundations, profiling, packaging, and portfolio polish.Inside, you will learn how to: Build gameplay systems that transfer across Unity, Unreal Engine 5, and Godot 4Create combat, movement, AI, UI, inventory, saving, and multiplayer prototypesStructure projects cleanly for testing, reuse, and expansionTurn chapter projects into stronger portfolio demosUnderstand how professional gameplay programmers connect player experience to codeWritten for Unreal Engine developers, C++ game developers, Unity programmers, Godot users, and software engineers moving into game development, this book focuses on practical results over vague concepts.If you want to build playable systems that prove real game programming skill, this book gives you the projects, patterns, and implementation flow to start creating them with confidence. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…
Seller Inventory # 9798196410840
- Title
- Game Programming Projects with Unity, Unreal Engine 5 & Godot 4 (Paperback)
- Author
- Benjamin Himmel
- Publisher
- Independently Published
- Publication year
- 2026
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 13
- 9798196410840
Build Portfolio-Ready Gameplay Systems (Combat, AI, Movement, UI, Save & Multiplayer)
Most game developers can follow tutorials, but building complete gameplay systems that feel polished, reusable, and portfolio-ready is a different challenge. Movement, combat, AI, UI, saving, and multiplayer often break down when they are built as isolated features instead of connected systems.
Game Programming Projects with Unity, Unreal Engine 5 & Godot 4 gives you a practical, project-based path to building real gameplay features across three major engines. Instead of focusing on theory or engine comparison, this handbook shows how core gameplay systems are designed, implemented, tested, and refined using Unity C#, Unreal Engine 5 C++, and Godot 4 GDScript.
You will build the foundations every strong gameplay portfolio needs, including responsive player movement, camera systems, interaction mechanics, health and damage, melee and projectile combat, enemy AI, animation-driven attacks, inventory, HUDs, menus, save/load systems, checkpoints, multiplayer foundations, profiling, packaging, and portfolio polish.
Inside, you will learn how to:
- Build gameplay systems that transfer across Unity, Unreal Engine 5, and Godot 4
- Create combat, movement, AI, UI, inventory, saving, and multiplayer prototypes
- Structure projects cleanly for testing, reuse, and expansion
- Turn chapter projects into stronger portfolio demos
- Understand how professional gameplay programmers connect player experience to code
Written for Unreal Engine developers, C++ game developers, Unity programmers, Godot users, and software engineers moving into game development, this book focuses on practical results over vague concepts.
If you want to build playable systems that prove real game programming skill, this book gives you the projects, patterns, and implementation flow to start creating them with confidence.
"Synopsis" may belong to another edition of this title.
Grand Eagle Retail
Bensenville, IL, U.S.A.
AbeBooks seller since October 12, 2005
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