C++ Game Programming Through Real Projects
Language: English
Published by Independently published, 2026
- Softcover
- New

Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
AbeBooks seller since June 11, 1999
Condition: New
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- Title
- C++ Game Programming Through Real Projects
- Author
- Hobson, Matthew L
- Publisher
- Independently published
- Publication year
- 2026
- Condition
- New
- Binding
- PAP
- Language
- English
- ISBN 13
- 9798184662749
- Item weight
- 347 grams
C++ Game Programming Through Real Projects: Build Interactive Games While Learning Core Programming Logic, Memory Handling, and Engine Systems from Scratch
Have you ever struggled to connect C++ fundamentals with real game development, wondering how simple concepts like loops, memory, input, and classes actually come together to form real interactive games? Many learners understand isolated programming topics but fail to see how they operate inside a complete game system that runs in real time.
This book solves that gap by taking you beyond theory into structured, project-driven game development, where every concept is learned through building real working games. Instead of fragmented lessons, you will work through complete systems such as Pong, Snake, Breakout, and a mini shooter engine, each carefully designed to strengthen your understanding of how real game engines are structured and executed.
You will not only write code—you will understand how and why it works inside a real-time environment.
Inside this book, you will gain practical experience in:
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Designing and structuring a real-time game loop that controls all game behavior
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Handling input systems for responsive and accurate player control
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Managing memory and object lifecycles for bullets, enemies, and dynamic entities
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Building collision detection systems for both simple and multi-object interactions
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Implementing physics-based movement, including gravity and velocity control
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Creating grid-based systems for structured games like Snake
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Developing level progression, scoring, and win/lose logic
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Integrating multiple systems into a unified mini game engine architecture
What makes this approach powerful is the focus on real project implementation, not abstract explanations. Every chapter builds on the previous one, gradually shifting your thinking from writing code snippets to designing complete interactive systems.
By the end of this book, you will be able to confidently structure and build your own 2D game systems in C++, understand how memory and state flow through a game engine, and design scalable logic that goes beyond beginner-level programming.
If you are ready to move from learning C++ in isolation to applying it in real game development systems that actually run, this book is your next step.
"Synopsis" may belong to another edition of this title.
PBShop.store UK
Fairford, GLOS, United Kingdom
AbeBooks seller since June 11, 1999
Shipping rates from United Kingdom to U.S.A.
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