Game Time: Understanding Temporality in Video Games (Digital Game Studies)
Language: English
Published by Indiana University Press, 2018
- Softcover
- Used

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- Title
- Game Time: Understanding Temporality in Video Games (Digital Game Studies)
- Author
- Hanson, Christopher
- Publisher
- Indiana University Press
- Publication year
- 2018
- Condition
- Very Good
- Binding
- paperback
- Language
- English
- ISBN 10
- 0253032865
- ISBN 13
- 9780253032867
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time?
Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time
Featuring comparative analysis of key video games titles―including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.
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About the Author
Christopher Hanson is Assistant Professor of English at Syracuse University with a background in video game and software development.
"About the title" may belong to another edition of this title.
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