GameChangers: Learning Experience Design Done Right
Sold by ThriftBooks-Dallas, Dallas, TX, U.S.A.
AbeBooks Seller since July 2, 2009
Used - Hardcover
Condition: Used - Fair
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by ThriftBooks-Dallas, Dallas, TX, U.S.A.
AbeBooks Seller since July 2, 2009
Condition: Used - Fair
Quantity: 1 available
Add to basketReadable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.
Seller Inventory # G0990326276I5N00
The Learning and Development field is standing on the edge of seemingly limitless possibilities. And yet... so much of our training still looks like it did twenty years ago. Even when we "embrace" recent technologies, we often use them to reinforce the same old instructional patterns. We plug modern tools into outdated thinking.
Gamification is a prime example.
When gamification first emerged as a formalized concept, many of the contributors to this anthology were already there, testing, building, and challenging norms. There was excitement about its potential to truly reimagine learning.
But when the mainstream L&D world took notice, gamification was too often treated as a superficial add-on. Points became XP. Gold stars became badges. Leaderboards, well, they were always around. If the LMS didn't support it, it didn't happen. And if it couldn't be implemented easily and cheaply, it was abandoned.
So, the vast landscape of play, exploration, agency, and joy was flattened into what was simple to measure and easy to bolt on. Corporate inertia, outdated metrics, and risk-averse mindsets diluted the power of what gamification could truly be. The word itself became suspect, relegated to loyalty programs and gimmicks.
But this Community refused to stop there.
The contributors to this anthology are members of a global practice that believes learners deserve better. Backed by neuroscience and grounded in human-centered design, they study how people are truly motivated. They explore how learning naturally happens. They integrate tools, strategies, and systems that actually drive behavior change, not just course completions.
Yes, most of them began their journey through Sententia's Gamification Certification process. But what sets them apart is what came after. The way they've continued to grow, refine, and lead. Together, they've created a Mastermind where the students have truly surpassed the teacher.
This anthology is their invitation to you.
It's a collection of voices, stories, strategies, and provocations that challenge the status quo and model what learning can be. Each chapter represents a shift from content delivery to experience design, from compliance to curiosity, from passive to playful.
"About this title" may belong to another edition of this title.
We guarantee each book that we send you. If you have any problems, please contact
our dedicated customer service department. They will do everything possible to
ensure you are happy with your order.
All domestic Standard shipments are distributed from our warehouses by OSM, then handed off to the USPS for final delivery.
2-Day Shipping is delivered by FedEx, which does not deliver to PO boxes.
International shipments are tendered to the local postal service in the destination country for final delivery – We do not use courier services for international deliveries.
| Order quantity | 4 to 8 business days | 4 to 8 business days |
|---|---|---|
| First item | US$ 0.00 | US$ 0.00 |
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.