GameMaker Fundamentals : Learn GML Programming to Start Making Amazing Games
Tyers, Ben
Sold by Chiron Media, Wallingford, United Kingdom
AbeBooks Seller since August 2, 2010
New - Soft cover
Condition: New
Quantity: 10 available
Add to basketSold by Chiron Media, Wallingford, United Kingdom
AbeBooks Seller since August 2, 2010
Condition: New
Quantity: 10 available
Add to basketMaster the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.
Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.
On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.Ben Tyers is an expert GameMaker user, developer, coder, and trainer. He has authored a number of books on GameMaker for game application developers.
"About this title" may belong to another edition of this title.
TBA
Shipping costs are based on books weighing 2.2 LB, or 1 KG. If your book order is heavy or oversized, we may contact you to let you know extra shipping is required.