GameMaker Studio 2 Game Development
Jens Blau
Sold by PBShop.store US, Wood Dale, IL, U.S.A.
AbeBooks Seller since April 7, 2005
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: Over 20 available
Add to basketSold by PBShop.store US, Wood Dale, IL, U.S.A.
AbeBooks Seller since April 7, 2005
Condition: New
Quantity: Over 20 available
Add to basketNew Book. Shipped from UK. Established seller since 2000.
Seller Inventory # L2-9798242853614
You know the feeling: you can picture the game you want to make, but turning that idea into a finished, polished 2D game feels harder than it should. Tutorials show fragments. Documentation explains features. Yet the gap between “learning GameMaker” and shipping a real game remains frustratingly wide.
This book is a practical, end-to-end guide for building, structuring, polishing, and publishing complete 2D games using GameMaker Studio 2. Instead of isolated tricks or toy examples, it teaches the same workflows indie developers actually use—how systems connect, how projects scale, and how playable builds become releasable products. From clean project setup and resource organization to movement systems, UI, audio, optimization, and exporting, every chapter focuses on doing the work that real games require.
You won’t just learn how GameMaker works, you’ll learn how to use it with intention.
By the end of this book, you will be able to:
Design and structure GameMaker projects that stay manageable as they grow
Build core gameplay systems like movement, combat, UI, audio, and progression
Write clean, modern GML using functions, structs, and state machines
Create complete games including platformers, top-down shooters, and arcade-style builds
Debug efficiently, optimize performance, and avoid common production mistakes
Prepare, export, and publish games for desktop, web, and mobile platforms
Written for indie developers, small teams, and educators, this book balances clarity with depth. It works whether you’re new to GameMaker Studio 2 or ready to move beyond prototypes and into confident production. Every concept is explained with purpose, reinforced through real projects, and framed around decisions you’ll make again and again as a game developer.
If your goal is not just to learn GameMaker Studio 2, but to finish games you can stand behind, this book gives you the structure, patterns, and confidence to do exactly that.
Get your copy today and start building games that are designed to ship.
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