Games, Learning, and Society (Paperback). This item is unavailable.

Language: English

Published by Cambridge University Press, Cambridge, 2012

0521144523 / 9780521144520

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Paperback. This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age. This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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Title
Games, Learning, and Society (Paperback)
Author
Constance Steinkuehler
Publisher
Cambridge University Press, Cambridge
Publication year
2012
Condition
new
Binding
Paperback
Language
English
ISBN 10
0521144523
ISBN 13
9780521144520

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