Gamification-Based E-Learning Strategies for Computer Programming Education

Language: English

Published by Information Science Reference, 2016

1522510346 / 9781522510345

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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nach der Bestellung gedruckt Neuware - Printed after ordering - Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Seller Inventory # 9781522510345

Title
Gamification-Based E-Learning Strategies for Computer Programming Education
Author
Mário Teixeira Pinto
Publisher
Information Science Reference
Publication year
2016
Condition
Neu
Binding
Buch
Language
English
ISBN 10
1522510346
ISBN 13
9781522510345
Item weight
1,199 grams
Dimensions
286x221x25 mm

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

Shipping rates from Germany to U.S.A.

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Einbeck, Germany 37574