Gamification in Higher Education: A How-To Instructional Guide
Language: English
Published by Routledge, 2023
- Softcover
- Used

Condition: Used - Very good
US$ 25.00
Quantity: 1 available
Add to basketItem description from seller
Paperback in very good condition. Pages clean, no notes or highlights. A couple small spots of wear to top of spine. Minimal shelf wear. Binding sound. Used - Very Good.
Seller Inventory # 173-a - 00077
- Title
- Gamification in Higher Education: A How-To Instructional Guide
- Author
- Sierra Adare-Tasiwoopa Api, Nathan K. Silva
- Publisher
- Routledge
- Publication year
- 2023
- Condition
- Very Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1642673935
- ISBN 13
- 9781642673937
Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement.
This book presents actual examples from gamified college courses, furnishing strategies and detailed plans for integrating gamification, regardless of the subject area, discipline, or modality. Moreover, the step-by-step how-to aspects of gamification that do not require expensive, proprietary gaming software set this book apart from others in the field. Gamification in Higher Education explores ways to incorporate real-world simulations and promote critical thinking skill, while focusing on storytelling through which to draw in students and help them get into the game, both literally and figuratively. Additionally, the book examines gamification research and how it can be used to support reluctant learners who normally struggle with complex course content. The authors share their experiences with what has worked and, more importantly, what has not worked in adding gamification to their courses.
This key resource offers educators a practical guide that will take instructors step-by-step through the design, development, and implementation of game elements, games, and fully gamified courses without using costly specialized software. Its conversational tone endeavors to put educators, whether novice, mid-career, or veteran, at ease with the process of gamification.
"Synopsis" may belong to another edition of this title.
About the Author
Sierra Adare-Tasiwoopa ápi is the instructional technologist for Nevada State University, USA.
Nathan K. Silva is a biology lecturer at Nevada State University, USA.
"About the title" may belong to another edition of this title.
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