Garadon Manor (Adventure Keep Modules (d20))
Patrick Kapera
Sold by Noble Knight Games, Fitchburg, WI, U.S.A.
AbeBooks Seller since May 7, 2013
Used - Soft cover
Condition: Used - Fine
Ships within U.S.A.
Quantity: 1 available
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Sold by Noble Knight Games, Fitchburg, WI, U.S.A.
AbeBooks Seller since May 7, 2013
Condition: Used - Fine
Quantity: 1 available
Add to basketAEG (Alderac Entertainment Group) Adventure Keep Modules (d20) Garadon Manor (EX)Manufacturer: AEG (Alderac Entertainment Group)Product Line: Adventure Keep Modules (d20)Type: ModuleCode: AEG8314Copyright Date: 2001Author: Patrick KaperaPage Count: 16Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The legend of the realm of Tirna'cel is well known. Once remembered for its power-mongering warlords, homunculi-wielding sorcerors, and archfiends from the deepest pits of the Abyss, Tirna'cel has become a powerful and welcoming land over the last 600 years, due in no small part to the efforts of the warlord Tirna'gael, a member of the land's founding nobility. But your party knows the truth. You ventured into the Tomb of Tirna'gael some six months ago, and therein discovered that the fallen warlord was actually little more than his brethren: a petty, avaricious power-monger. Possessed by a rival force which also desired the kingdom - a rare incorporeal demon called a nescent, which inhabited his body and augmented his already incredible power to unforseen levels - Tirna'gael sought to overthrow the ancient warlords only to replace them. Through Tirna'gael's augmented body, the nescent overwhelmed and eliminated the other warlords, eventually dominating the realm alone. But before it could consolidate its rule and throw Tirna'cel into an even darker age, the secret of its power was discovered by the paladins of Garadon, a virtuous cell of justice and light. The paladins lured Tirna'gael into the center of his own fortress and trapped him there within a powerful antimagic field. His body withered and died but the nescent remained dormant, waiting for its chance for revenge. During your visit to Tirna'gael's fortress-tomb six months ago, you accidentally released the nescent from its prison. That enemy has since been vanquished - at least for a time being - but the memory of your pitched battle against it still lingers as you approach the original chapter house of the Order of Garadon. You have been summoned.
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NOBLE KNIGHT GAMES
2835 Commerce Park Dr.
Fitchburg, WI 53719
608-758-9901 | contact@nobleknight.com
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