Geometric Algebra for Computer Science: An Object-oriented Approach to Geometry
Dorst, Leo/ Fontijne, Daniel/ Mann, Stephen
Language: English
Published by Morgan Kaufmann Pub, 2009
Series: Book 30 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
- New

Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
AbeBooks seller since January 6, 2003
Condition: New
US$ 103.86
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Add to basketItem description from seller
revised edition. 664 pages. 9.30x7.90x1.50 inches. In Stock.
Seller Inventory # __0123749425
- Title
- Geometric Algebra for Computer Science: An Object-oriented Approach to Geometry
- Author
- Dorst, Leo/ Fontijne, Daniel/ Mann, Stephen
- Publisher
- Morgan Kaufmann Pub
- Publication year
- 2009
- Condition
- Brand New
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0123749425
- ISBN 13
- 9780123749420
- Item weight
- 1.79 kilograms
- Series
- Book 30 of 40: The Morgan Kaufmann Series in Computer Graphics
Geometric Algebra for Computer Science (Revised Edition) presents a compelling alternative to the limitations of linear algebra.
Geometric algebra (GA) is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. This book explains GA as a natural extension of linear algebra and conveys its significance for 3D programming of geometry in graphics, vision, and robotics. It systematically explores the concepts and techniques that are key to representing elementary objects and geometric operators using GA. It covers in detail the conformal model, a convenient way to implement 3D geometry using a 5D representation space. Numerous drills and programming exercises are helpful for both students and practitioners. A companion web site includes links to GAViewer, a program that will allow you to interact with many of the 3D figures in the book; and Gaigen 2, the platform for the instructive programming exercises that conclude each chapter.
The book will be of interest to professionals working in fields requiring complex geometric computation such as robotics, computer graphics, and computer games. It is also be ideal for students in graduate or advanced undergraduate programs in computer science.
- Explains GA as a natural extension of linear algebra and conveys its significance for 3D programming of geometry in graphics, vision, and robotics.
- Systematically explores the concepts and techniques that are key to representing elementary objects and geometric operators using GA.
- Covers in detail the conformal model, a convenient way to implement 3D geometry using a 5D representation space.
- Presents effective approaches to making GA an integral part of your programming.
- Includes numerous drills and programming exercises helpful for both students and practitioners.
- Companion web site includes links to GAViewer, a program that will allow you to interact with many of the 3D figures in the book, and Gaigen 2, the platform for the instructive programming exercises that conclude each chapter.
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Revaluation Books
Exeter, United Kingdom
AbeBooks seller since January 6, 2003
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