Godot 4 Game Development for Beginners (Paperback)
Burnell Cliche
Sold by Grand Eagle Retail, Bensenville, IL, U.S.A.
AbeBooks Seller since October 12, 2005
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by Grand Eagle Retail, Bensenville, IL, U.S.A.
AbeBooks Seller since October 12, 2005
Condition: New
Quantity: 1 available
Add to basketPaperback. Godot 4 Game Development for Beginners is a hands-on guide for anyone who wants to build 2D and 3D games with Godot 4. Through step-by-step projects and clear explanations, you will gain practical experience in game design, scripting, physics, and user interface creation. Each chapter builds your skills from the ground up, helping you move from simple prototypes to complete, playable games.You will learn how to design engaging mechanics, write efficient scripts with GDScript, work with both 2D and 3D nodes, and bring your games to life with interactive elements. By the end, you will have the knowledge and confidence to create and publish your own games on PC, web, or mobile platforms.What You Will LearnInstall and set up Godot 4Create your first 2D game from scratchImplement movement, collisions, collectibles, and AIWork with 3D scenes, nodes, cameras, lighting, and physicsBuild levels and manage gameplay logicDesign user interfaces with menus, buttons, and HUDsExport finished games for PC, web, and mobileDebug common issues and optimize performanceWho This Book Is ForComplete beginners with no prior game development experienceHobbyists interested in creating 2D and 3D projectsStudents learning programming and interactive designAspiring developers who want to master Godot 4 through practical projectsTable of ContentsGetting Started with Godot 4Your First 2D Game2D Game MechanicsIntroduction to GDScript2D Game Project - Build a PlatformerIntroduction to 3D Game Development3D Game Mechanics3D Game Project - Build a Simple 3D GameUser Interface DesignExporting Your GameTips for Continuing Your Godot JourneyAppendix A. Cheat Sheet for Nodes, Signals, and GDScriptAppendix B. Troubleshooting Common Errors Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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