The Good War (Paperback)
Language: English
Published by Random House USA Inc, New York, 2022
- Softcover
- New

Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
AbeBooks seller since October 12, 2005
Condition: New
US$ 12.49
Quantity: 1 available
Add to basketItem description from seller
Paperback. Todd Stasser's poignant and timely new middle grade about a group of seventh graders who are brought together--and then torn apart--by an afterschool club that plays a video game based on WW2.A middle school must-read that exposes the antisemitism in our country today!From the author of The Wave comes a poignant and timely novel about a group of seventh graders who are brought together-and then torn apart-by an afterschool club that plays a video game based on WW2.There's a new afterschool club at Ironville Middle School.Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II.They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when an one player takes the game too far.Can an afterschool club change the way the students see eachother.and how they see the world?"By using a gaming lens to explore the students' entree to prejudice and radicalization, he succeeds in lending immediacy and accessibility to his cautionary tale."-Kirkus Reviews Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…
Seller Inventory # 9780593173671
- Title
- The Good War (Paperback)
- Author
- Todd Strasser
- Publisher
- Random House USA Inc, New York
- Publication year
- 2022
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0593173678
- ISBN 13
- 9780593173671
From the author of The Wave comes a poignant and timely novel about a group of seventh graders who are brought together—and then torn apart—by an afterschool club that plays a video game based on WW2.
There's a new afterschool club at Ironville Middle School.
Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II.
They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when an one player takes the game too far.
Can an afterschool club change the way the students see eachother...and how they see the world?
"By using a gaming lens to explore the students’ entrée to prejudice and radicalization, he succeeds in lending immediacy and accessibility to his cautionary tale."—Kirkus Reviews
"Synopsis" may belong to another edition of this title.
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Grand Eagle Retail
Bensenville, IL, U.S.A.
AbeBooks seller since October 12, 2005
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