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Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don’t Suck (2007).
Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
Title: Goodman Games How To Write Adventure Modules...
Publisher: Goodman Games
Publication Date: 2024
Binding: Hardcover
Condition: New
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Hardcover. Condition: As New. Goodman Games Fantasy Supplements (System Neutral) How to Write Adventure Modules that Don't Suck (EX/NM)Manufacturer: Goodman GamesProduct Line: Fantasy Supplements (System Neutral)Type: HardcoverCode: GMG4378Copyright Date: 2017Page Count: 156Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industryâs best-known adventure writers. Each article gives a different perspective on how to write adventure modules that donât suck, written by authors with decades of experience and prominent published credits. By the time youâre done reading this book, youâll be on the path to designing great adventure modules on your own.Whether youâre an experienced writer or an aspiring novice, youâll find something of value in this book! Seller Inventory # 2149311244
Seller: HPB-Diamond, Dallas, TX, U.S.A.
hardcover. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_461278118
Seller: Evergreen Goodwill, Seattle, WA, U.S.A.
hardcover. Condition: Good. Seller Inventory # mon0000382963
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 30306522-n
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 30306522
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Hardcover. Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book! Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781946231086
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Seller Inventory # I-9781946231086
Seller: Russell Books, Victoria, BC, Canada
Hardcover. Condition: New. Illustrated. Special order direct from the distributor. Seller Inventory # ING9781946231086
Quantity: 12 available
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Hardback. Condition: New. Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007).Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book! Seller Inventory # LU-9781946231086
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Bookbook - Detail Unspecified. Condition: New. How to Write Adventure Modules That Don't Suck. Book. Seller Inventory # BBS-9781946231086