Goodman Games How To Write Adventure Modules That Don't Suck (System Neutral, Hardback)

Bittman, Jobe; Breault, Mike; Brown, Ann K.; Brown, Timothy; Chenault, Stephen; Christopherson, Casey; Clark, Chris; Curtis, Michael; Doyle, Chris; Goodman, Joseph; Hammack, Allen; Hook, Jon

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ISBN 10: 1946231088 ISBN 13: 9781946231086
Published by Goodman Games, 2024
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Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don’t Suck (2007).

Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!

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Title: Goodman Games How To Write Adventure Modules...
Publisher: Goodman Games
Publication Date: 2024
Binding: Hardcover
Condition: New

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Bittman, Jobe; Breault, Mike; Brown, Ann K.; Brown, Timothy; Chenault, Stephen; Christopherson, Casey; Clark, Chris; Curtis, Michael; Doyle, Chris; Goodman, Joseph; Hammack, Allen; Hook, Jon
Published by Goodman Games, 1999
ISBN 10: 1946231088 ISBN 13: 9781946231086
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Hardcover. Condition: As New. Goodman Games Fantasy Supplements (System Neutral) How to Write Adventure Modules that Don't Suck (EX/NM)Manufacturer: Goodman GamesProduct Line: Fantasy Supplements (System Neutral)Type: HardcoverCode: GMG4378Copyright Date: 2017Page Count: 156Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industryâs best-known adventure writers. Each article gives a different perspective on how to write adventure modules that donât suck, written by authors with decades of experience and prominent published credits. By the time youâre done reading this book, youâll be on the path to designing great adventure modules on your own.Whether youâre an experienced writer or an aspiring novice, youâll find something of value in this book! Seller Inventory # 2149311244

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Bittman, Jobe,Breault, Mike,Brown, Ann K.,Brown, Timothy,Chenault, Stephen,Christopherson, Casey,Clark, Chris,Curtis, Michael,Doyle, Chris,Goodman, Joseph,Hammack, Allen,Hook, Jon
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Bittman, Jobe,Breault, Mike,Brown, Ann K.,Brown, Timothy,Chenault, Stephen,Christopherson, Casey,Clark, Chris,Curtis, Michael,Doyle, Chris,Goodman, Joseph,Hammack, Allen,Hook, Jon
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Hardcover. Condition: new. Hardcover. Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book! Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781946231086

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Bittman, Jobe; Breault, Mike; Brown, Ann K.; Brown, Timothy; Chenault, Stephen; Christopherson, Casey; Clark, Chris; Curtis, Michael; Doyle, Chris; Goodman, Joseph; Hammack, Allen; Hook, Jon
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Jobe Bittman, Mike Breault, Timothy Brown, Stephen Chenault, Casey Christopherson, Chris Clark, Michael Curtis, Chris Doyle, Joseph Goodman, Allen Hammack, Jon Hook, Ann K. Brown
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Hardback. Condition: New. Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007).Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book! Seller Inventory # LU-9781946231086

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