Graphics Gems III (IBM Version) : Ibm Version

Kirk, David

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ISBN 10: 0124096735 ISBN 13: 9780124096738
Published by Elsevier Science & Technology, 1994
Used Hardcover

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Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Seller Inventory # GRP76563695

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Synopsis:

This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III.

Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor.

  • Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III
  • Features all new graphics gems
  • Explains techniques for making computer graphics implementations more efficient
  • Emphasizes physically based modeling, rendering, radiosity, and ray tracing
  • Presents techniques for making computer graphics implementations more efficient

From the Back Cover:

"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.

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Bibliographic Details

Title: Graphics Gems III (IBM Version) : Ibm Version
Publisher: Elsevier Science & Technology
Publication Date: 1994
Binding: Hardcover
Condition: Good

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