3D Graphics Programming for Windows 95 (Microsoft Programming Series)
Language: English
Published by Microsoft Pr, 1996
- Softcover
- New

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- Title
- 3D Graphics Programming for Windows 95 (Microsoft Programming Series)
- Author
- Thompson, Nigel
- Publisher
- Microsoft Pr
- Publication year
- 1996
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1572313455
- ISBN 13
- 9781572313453
A book/CD-ROM package teaching how to use the Direct3D API to create real-time, 3D graphics. Coverage includes working with color, making movies, the DirectDraw interface, and debugging, with b&w illustrations and a glossary. The accompanying CD-ROM contains DirectX 2 SDK, sample code, examples, and C++ wrappers for product classes. For programmers familiar with C++. Annotation c. by Book News, Inc., Portland, Or.
"Synopsis" may belong to another edition of this title.
Review
In 3D Graphics Programming for Windows 95, Nigel Thompson develops a C++ wrapper library for DirectX, an applications programming interface that has become the de facto standard for games programming on Windows 95 platforms. The book comes with a CD-ROM that contains sample code, interesting examples, and the DirectX 2 Software Development Kit (SDK). The advantage of working with a package such as this one is that it effectively hides mundane details and lets you focus on the creative aspects of computer graphics.
"About the title" may belong to another edition of this title.
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