HTML5 Game Development with GameMaker
Language: English
Published by Packt Publishing, 2013
- Softcover
- New

Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
AbeBooks seller since March 25, 2015
Condition: New
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Add to basketItem description from seller
In English.
Seller Inventory # ria9781849694100_new
- Title
- HTML5 Game Development with GameMaker
- Author
- Elliott, Jason
- Publisher
- Packt Publishing
- Publication year
- 2013
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1849694109
- ISBN 13
- 9781849694100
- Item weight
- 747 grams
Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game
Overview
- Build browser-based games and share them with the world
- Master the GameMaker Language with easy to follow examples
- Every game comes with original art and audio, including additional assets to build upon each lesson.
In Detail
The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.
HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level.
The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
What you will learn from this book
- Create great web based and social networking games, including games for Facebook, no experience is needed
- Implement Pathfinding and Artificial Intelligence
- Make games in various genres using the GameMaker Language
- Explore and appreciate the most popular mobile games genre, Physics based games
- Add unlockable levels, equipment and inventories
- Create amazing particle effects for any game
- Publish your games online, play with friends on Facebook
Approach
The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level.
Who this book is written for
This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.
"Synopsis" may belong to another edition of this title.
About the Author
Jason Elliott
Jason Lee Elliott is a digital media expert with a passion for game design. He started his career as an all-purpose Artist at Konami, working his way up to the position of Lead Artist on Spawn for the Game Boy Color. Jason then returned to school to study film at the Vancouver Film School, where the shot he wrote, directed, and produced was selected as a finalist for the BC Film Director Internship Program. Games were never far away from his thoughts and with his new cinematic skills in hand, Jason returned to the industry as a Level and Game Designer at Radical Entertainment. While there, Jason became a proficient scripter, working on several acclaimed titles including Hulk, Hulk Ultimate Destruction, and The Simpsons: Hit & Run. Since 2005, Jason has been a teacher at the Art Institute of Vancouver, and is currently a senior faculty member in the Game Art and Design program. In his spare time, he develops indie games, dabbles in web and graphic design, is the webmaster for the Vancouver chapter of ACM SIGGRAPH, and occasionally blogs at jasonleeelliott.com.
"About the title" may belong to another edition of this title.
Ria Christie Collections
Uxbridge, United Kingdom
AbeBooks seller since March 25, 2015
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