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Seller Inventory # 23B82_34_0761543627
- Title
- Half-Life 2 (PC)
- Author
- Hodgson, David
- Publisher
- Prima Games
- Publication year
- 2004
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0761543627
- ISBN 13
- 9780761543626
Half-Life®: Full Strategy
·Essential strategies and maps for all 14 mission chapters
·Complete bestiary tactics, including how to take on the monsters and Combine forces
·In-depth evidence of all G-Man locations
·Deep combat strategy against the oppressive forces of evil
·Key script, back-story, and hidden game elements exposed
·Full-color maps showing every major item location
·Dozens of tactics for using the Zero Point Energy Field Manipulator
·Essential strategies and maps for all 14 mission chapters
·Complete bestiary tactics, including how to take on the monsters and Combine forces
·In-depth evidence of all G-Man locations
·Deep combat strategy against the oppressive forces of evil
·Key script, back-story, and hidden game elements exposed
·Full-color maps showing every major item location
·Dozens of tactics for using the Zero Point Energy Field Manipulator
"Synopsis" may belong to another edition of this title.
Excerpt. © Reprinted by permission. All rights reserved.
NOT QUITE ROCKET SCIENCE: A PORTAL OVERVIEW
You awaken in a cold, sterile room. It’s barren except for a toilet, the bed pod from which you arose, and a radio playing a chipper tune that seems completely out of place in your spartan surroundings. You have no idea who you are or why you’re here, but it’s clear that something isn’t right—everything around you is in a state of disrepair, and the monotonous, synthesized voice that’s gently prodding you out of your chamber doesn’t seem to be quite all there.
It is clear, however, that you have some high-tech toys at your disposal. For better or worse, this unhinged artificial intelligence is apparently your only shot of getting out of wherever it is you are in one piece, and given how crazy things are looking, you’re going to need all the help you can get.
In the world of Portal, you’re a human rat trapped in a high-tech maze, and you need lightning reflexes and a whip-crack mind to navigate through it. Luckily, you also have science on your side...sometimes, anyway.
You awaken in a cold, sterile room. It’s barren except for a toilet, the bed pod from which you arose, and a radio playing a chipper tune that seems completely out of place in your spartan surroundings. You have no idea who you are or why you’re here, but it’s clear that something isn’t right—everything around you is in a state of disrepair, and the monotonous, synthesized voice that’s gently prodding you out of your chamber doesn’t seem to be quite all there.
It is clear, however, that you have some high-tech toys at your disposal. For better or worse, this unhinged artificial intelligence is apparently your only shot of getting out of wherever it is you are in one piece, and given how crazy things are looking, you’re going to need all the help you can get.
In the world of Portal, you’re a human rat trapped in a high-tech maze, and you need lightning reflexes and a whip-crack mind to navigate through it. Luckily, you also have science on your side...sometimes, anyway.
"About the title" may belong to another edition of this title.
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