Readers new to the field will find it invaluable for gaining a general understanding of VEs from a single volume, and those of us who have worked with VEs for a number of years will still be able to delve in and find pure nuggets of information about areas with which we are more (or less) familiar...The Handbook of Virtual Environments is a major work and a very valuable source of material anyone working in the general area of VEs or seeking to exploit VE applications. Kay Stanney and her contributors are to be congratulated.
—Presence
...a refreshing experience to read...[presenting] a number of well-structured human-centered treatments of such important topics as vision, audition, haptics and motion as they apply to VR technologies....this is just the kind of book that is a 'must' for the small libraries of all VR practitioners across the globe. The Handbook will become essential reading for many academic courses and research projects on interactive computer graphics, visualisation, VR and human factors for a few good years to come. The timing of the book was excellent.
—International Journal of Human Computer Studies
Without question, the study of virtual environment is an evolving area. What is feasible today might be totally different from what we will be able to achieve tomorrow, but despite this evolution and fast growing area, this book is a precious resource for all researchers, practitioners, and academics working in this discipline.
—HCI International News