Handbook of Virtual Environments: Design, Implementation, and Applications (Human Factors and Ergonomics)
Language: English
Published by CRC Press (edition 1), 2002
- Hardcover
- Used

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The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.
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- Title
- Handbook of Virtual Environments: Design, Implementation, and Applications (Human Factors and Ergonomics)
- Author
- Hale, Kelly S.; Stanney, Kay M.
- Publisher
- CRC Press (edition 1)
- Publication year
- 2002
- Condition
- Fair
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 080583270X
- ISBN 13
- 9780805832709
- Edition
- 1.
The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology.
After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts:
*System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design.
*Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design.
*Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns.
*Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence.
*Selected Applications of Virtual Environments--provides a compendium of VE applications.
The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.
"Synopsis" may belong to another edition of this title.
Review
Readers new to the field will find it invaluable for gaining a general understanding of VEs from a single volume, and those of us who have worked with VEs for a number of years will still be able to delve in and find pure nuggets of information about areas with which we are more (or less) familiar...The Handbook of Virtual Environments is a major work and a very valuable source of material anyone working in the general area of VEs or seeking to exploit VE applications. Kay Stanney and her contributors are to be congratulated.
—Presence
...a refreshing experience to read...[presenting] a number of well-structured human-centered treatments of such important topics as vision, audition, haptics and motion as they apply to VR technologies....this is just the kind of book that is a 'must' for the small libraries of all VR practitioners across the globe. The Handbook will become essential reading for many academic courses and research projects on interactive computer graphics, visualisation, VR and human factors for a few good years to come. The timing of the book was excellent.
—International Journal of Human Computer Studies
Without question, the study of virtual environment is an evolving area. What is feasible today might be totally different from what we will be able to achieve tomorrow, but despite this evolution and fast growing area, this book is a precious resource for all researchers, practitioners, and academics working in this discipline.
—HCI International News
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