Hands-On Game Development without Coding
Lucas Bertolini
Sold by AHA-BUCH GmbH, Einbeck, Germany
AbeBooks Seller since August 14, 2006
New - Soft cover
Condition: New
Quantity: 1 available
Add to basketSold by AHA-BUCH GmbH, Einbeck, Germany
AbeBooks Seller since August 14, 2006
Condition: New
Quantity: 1 available
Add to basketnach der Bestellung gedruckt Neuware - Printed after ordering.
Seller Inventory # 9781789538335
Develop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs of concept, or even just for fun!
Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made.
After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun.
The best thing about Hands-On Game Development without Coding is that you don't need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible.
Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it.
It's Alive!
This book is for anyone who is interested in becoming a game developer but do not posses any coding experience or programming skills. All you need is a computer and basic software interface knowledge.
Lucas Bertolini has many years' experience working with Unity3D engine. He has worked on three major projects: for the Argentine Chamber of Commerce as a developer and game designer; at Globant as a third-party for a Disney project and for Schell Games projects (Pittsburgh, a US-based company); and finally on his own product called Formate Digital, which provides educational video games as a platform service.
He currently runs his own company, Labson Studios, where he has written, programmed, and designed his own game called Darkness From Beyond (Oculus Rift), while also working on a separate project as a third-party developer.
In addition to this, he has been working for the last three years at a private institute, managing and teaching a video game developer degree.
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