Hands-On Game Physics Programming with C++ (Paperback)

Language: English

Published by Independently Published, 2026

9798196075865

  • Softcover
  • New
See all details

Seller: CitiRetail, Stevenage, United KingdomCitiRetail

5-star seller

AbeBooks seller since June 29, 2022

View this seller's items
Softcover

Condition: New

US$ 36.18

US$ 50.01 shipping 
Ships from United Kingdom to U.S.A.

Quantity: 1 available

Add to basket
Free 30-day returns

Item description from seller

Paperback. Hands-On Game Physics Programming with C++: Master Collision Detection, Rigid Bodies, Constraints, Character Controllers, Vehicles, and Destruction Through Practical ProjectsDefault physics settings can get objects moving, but they rarely create the stable, responsive, production-ready gameplay systems that modern games demand. When characters jitter on platforms, vehicles feel floaty, ragdolls behave unpredictably, or destructible environments destroy performance, the problem is not the engine, it is the missing physics engineering layer behind the feature.Hands-On Game Physics Programming with C++ gives game developers, gameplay programmers, and aspiring game physics engineers a practical path to building real physics systems with confidence. Instead of teaching physics as abstract theory, this book turns core concepts into hands-on projects using modern C++ workflows, PhysX-style architecture, Unreal Engine Chaos concepts, and production-minded middleware patterns inspired by Havok.Inside, you will learn how to: Build a C++ physics sandbox from the ground upWork with rigid bodies, forces, impulses, damping, and sleep rulesImplement collision detection, raycasts, sweeps, overlaps, and trigger volumesCreate physics-based grabbing, throwing, pushing, and object interaction systemsBuild constraints, hinges, sliders, doors, bridges, cranes, and breakable jointsDesign responsive character controllers with slopes, steps, ledges, and moving platformsTune vehicle physics, suspension, grip, center of mass, and handling feelCreate ragdoll reactions, physical animation transitions, and destruction workflowsDebug tunneling, jitter, unstable constraints, noisy collision queries, and performance spikesWhether you are preparing for game physics engineering roles, improving your Unreal Engine C++ skills, or building stronger gameplay systems for your own projects, this book helps you move from using physics features to engineering them.Order this book today and start building game physics systems that feel stable, responsive, and ready for real gameplay. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

Seller Inventory # 9798196075865

Title
Hands-On Game Physics Programming with C++ (Paperback)
Author
Benjamin Himmel
Publisher
Independently Published
Publication year
2026
Condition
new
Binding
Paperback
Language
English
ISBN 13
9798196075865

CitiRetail

Stevenage, United Kingdom

5-star seller

AbeBooks seller since June 29, 2022

Shipping rates from United Kingdom to U.S.A.

Item7 to 14 business days7 to 60 business days
First itemUS$ 50.01US$ 50.01
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.

Payment methods

  • Visa
  • Mastercard
  • American Express
  • Apple Pay
  • Google Pay

Store description

Online business

Seller's business information

ABC BOOKS LIMITED

10 John Street
London, United Kingdom WC1N 2EB