Hlsl Development Cookbook
5 ratings by Goodreads
Language: English
Published by Packt Publishing, Limited, 2013
- Softcover
- New

Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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Softcover
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pp. 224 Index.
Seller Inventory # 2697222225
- Title
- Hlsl Development Cookbook
- Author
- Doron Feinstein
- Publisher
- Packt Publishing, Limited
- Publication year
- 2013
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1849694206
- ISBN 13
- 9781849694209
In Detail 3D graphics are becoming increasingly more realistic and sophisticated as the power of modern hardware improves. The High Level Shader Language (HLSL) allows you to harness the power of shaders within DirectX 11, so that you can push the boundaries of 3D rendering like never before. HLSL Development Cookbook will provide you with a series of essential recipes to help you make the most out of different rendering techniques used within games and simulations using the DirectX 11 API. This book is specifically designed to help build your understanding via practical example. This essential Cookbook has coverage ranging from industry-standard lighting techniques to more specialist post-processing implementations such as bloom and tone mapping. Explained in a clear yet concise manner, each recipe is also accompanied by superb examples with full documentation so that you can harness the power of HLSL for your own individual requirements. Approach Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required. Who this book is for If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those seeking to make the transition from DirectX 9 to DirectX 11, and those who want to implement powerful shaders with the High Level Shader Language (HLSL).
"Synopsis" may belong to another edition of this title.
About the Author
Doron Feinstein has been working as a graphics programmer over the past decade in various industries. Since he graduated his first degree in software engineering, he began his career working on various 3D simulation applications for military and medical use. Looking to fulfill his childhood dream, he moved to Scotland for his first job in the game industry at Realtime Worlds. Currently working at Rockstar Games as a Senior Graphics Programmer, he gets to work on the company's latest titles for Xbox 360, PS3, and PC.
"About the title" may belong to another edition of this title.
Books Puddle
Woodside, NY, U.S.A.
4-star seller
AbeBooks seller since November 22, 2018
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