Hybrid Animation: Integrating 2D and 3D Assets
Tina O'Hailey
Sold by THE SAINT BOOKSTORE, Southport, United Kingdom
AbeBooks Seller since June 14, 2006
New - Hardcover
Condition: New
Quantity: 1 available
Add to basketSold by THE SAINT BOOKSTORE, Southport, United Kingdom
AbeBooks Seller since June 14, 2006
Condition: New
Quantity: 1 available
Add to basketNew copy - Usually dispatched within 4 working days. 844.
Seller Inventory # B9781138857032
Expand your imagination by letting go of the limitations of traditional animation mediums, software packages, or workflows and integrating 2D and 3D assets. With the updated and expanded second edition of Hybrid Animation you’ll learn how to choose the techniques that best express the artistic and narrative direction of your project and get the technical support you need to bring your ideas to life.
Learn how different pipelines of hybrid animation can be broken down and rethought in different packages. Does the 3D character lead a 2D character? Or, does the 2D character have 3D parts? Perhaps a 3D prop is interacting with a 2D character? All of these hybrid patterns are explored from high end to open source software. By the end of the book you’ll be able to see how to apply these techniques to the software you have now.
Insight and inspiration are at your fingertips with exercises, step-by-step tutorials and featured interviews with Todd Render of Floyd County Productions and Marty Altman, former CGI Technical Director at Walt Disney Feature Animation.
Features:
Tina O’Hailey is Dean of Digital Media at the Savannah College of Art and Design with locations in: Atlanta, Savannah and Hong Kong. Having worked for Electronic Arts, Walt Disney Feature Animation, she has extensive experience in feature animation and game development. O’Hailey has served as an Artist Development Trainer for Brother Bear (2003), Lilo and Stitch (2003), Mulan (1998) and Prince of Egypt (1998).
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