Hybrid Animation: Integrating 2D and 3D Assets
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Language: English
Published by Routledge, 2010
- Softcover
- Used

Softcover
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- Title
- Hybrid Animation: Integrating 2D and 3D Assets
- Author
- O'Hailey, Tina
- Publisher
- Routledge
- Publication year
- 2010
- Condition
- Acceptable
- Binding
- paperback
- Language
- English
- ISBN 10
- 0240812050
- ISBN 13
- 9780240812052
Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.
"Synopsis" may belong to another edition of this title.
About the Author
Tina O'Hailey is a professor in animation and game programming, caver and occasional mapper of grim, wet, twisty caves (if she owes a friend a favor or loses a bet), whose passion is to be secluded on a mountain and to write whilst surrounded by small, furry dogs and hot coffee. Tina was once struck by lightning.
She has served as an artistic trainer for Walt Disney Feature Animation, Dreamworks and Electronic Arts. Any movie credit she has is minimal and usually found in the special thanks section. The credits do not account for the great honor it was to teach talented artists who worked on numerous feature films and games.
O'Hailey has served as an Artist Development Trainer for Brother Bear (2003), Lilo and Stitch (2003), Mulan (1998) and Prince of Egypt (1998).
She has served as an artistic trainer for Walt Disney Feature Animation, Dreamworks and Electronic Arts. Any movie credit she has is minimal and usually found in the special thanks section. The credits do not account for the great honor it was to teach talented artists who worked on numerous feature films and games.
O'Hailey has served as an Artist Development Trainer for Brother Bear (2003), Lilo and Stitch (2003), Mulan (1998) and Prince of Egypt (1998).
"About the title" may belong to another edition of this title.
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