From Images to Surfaces: A Computational Study of the Human Early Visual System
Language: English
Published by Mit Pr, 1981
- Hardcover
- Used

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Seller Inventory # OTV.0262070839.G
- Title
- From Images to Surfaces: A Computational Study of the Human Early Visual System
- Author
- Grimson, William Eric Leifur
- Publisher
- Mit Pr
- Publication year
- 1981
- Condition
- good
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0262070839
- ISBN 13
- 9780262070836
From Images to Surfaces proposes and examines a specific image-processing procedure to account for this remarkable effect-a computational approach that provides a framework for understanding the transformation of a set of images into a representation of the shapes of surfaces visible in a scene. Although much of the analysis is applicable to any visual information processing system-biological or artificial-Grimson constrains his final choice of computational algorithms to those that are biologically feasible and consistent with what is known about the human visual system.
In order to clarify the analysis, the approach distinguishes three independent levels: the computational theory itself, the algorithms employed, and the underlying implementation of the computation, in this case through the human neural mechanisms. This separation into levels facilitates the generation of specific models from general concepts.
This research effort had its origin in a theory of human stereo vision recently developed by David Marr and Tomaso Poggio. Grimson presents a computer implementation of this theory that serves to test its adequacy and provide feedback for the identification of unsuspected problems embedded in it. The author then proceeds to apply and extend the theory in his analysis of surface interpolation through the computational methodology.
This methodology allows the activity of the human early visual system to be followed through several stages: the Primal Sketch, in which intensity changes at isolated points on a surface are noted; the Raw 2.5-D Sketch, in which surface values at these points are computed; and the Full 2.5-D Sketch, in which these valuesincluding stereo and motion perceptionare interpolated over the entire surface. These stages lead to the final 3-D Model, in which the three-dimensional shapes of objects, in object-centered coordinates, are made explicit.
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